Lantern - Environment Art

The World of Lantern - Environment Art

Main Menu

Main Menu

Main Menu Environment

Main Menu Environment

In-Game Environment of Act I

In-Game Environment of Act I

Close-up of the Mountain. This is a moment before the player begins a cut-scene.

Close-up of the Mountain. This is a moment before the player begins a cut-scene.

Cut-scene where Nomad lose Lantern

I set up the Environment Art and snow/blizzard effects. Mitch Vittoe worked on the animations with Nomad and Lantern and Clay McCormick put together the cut-scene with the mountain and sky going dark.

Cut-scene where Nomad lose Lantern

I set up the Environment Art and snow/blizzard effects. Mitch Vittoe worked on the animations with Nomad and Lantern and Clay McCormick put together the cut-scene with the mountain and sky going dark.

Nomad after losing Lantern and falling into the cave. Awesome animations from Mitch Vittoe

Nomad after losing Lantern and falling into the cave. Awesome animations from Mitch Vittoe

Act II Cave Art

Act II Cave Art

Act II Cave small portion of a puzzle

Act II Cave small portion of a puzzle

Act III

Act III

Lantern - Environment Art

Lantern is my Senior Capstone project that I’ve been working on as the Environment Artist with seven awesome students. Lanterns is a 2.5D Puzzle-Platformer deep game that focuses on relationship dependency, specifically the relationship between the Player (Nomad) and Lantern. I wanted to share a few screenshots of the art I’ve done on the game. This has been awesome experience creating art for this game and I hope everyone enjoys what the team put together.

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Team Members :
Max Duggan - Composer
Alex Leslie – Designer
Daniel Hammond – Designer
Jack Davis-Martin – Sound Designer
Clay McCormick – Concept Idea/Producer/Programmer
Me/Justin Motton – Environment Artist/VFX
Mitch Vittoe – Character Art/Animations/Sound Designer
Brandon Wilson – Programmer