Pirate Environment Blog #4 - Sculpting

General / 16 juillet 2019

It has been a while since I did an update, but I overcame a challenge of mine that I knew was going to be the big hurdle and that was sculpting. This was my first time incorporating ZBrush into my workflow and it was a little scary at first, but I just kept practicing and staying with it. I am a lot more comfortable with sculpting and I started developing a little rhythm with each model. Lol I wouldn't have even thought of touching Zbrush a year ago, but everything just takes time and learning from your mistakes. Even though I spent a little longer than I intended on this phase I know I’ll be in a better position on future projects.



  


  



  


  

Even though I've been mostly sculpting I did take some time to keep playing around with lighting and I also added some more camera angles and areas of focus when I create the cinematic in the end. I'm going to be doing some retopology and I'm really excited as I near the end of this environment. Lighting being one of my favorite aspects of creating environments, I can't wait to start texturing the models and adding the finishing touches. 



I hit a few walls working on this environment, but I was able overcome some challenges and keep pushing. Something small that helps a ton is taking a lot of progress pictures just to see how far you come working on a project. Don't be too hard on yourself because you have to start somewhere. I'm still not sure how I'm going to do the next blog. The next one, might be a big one that will wrap up the entire project or I'll separate it into two with one being the Texturing and the last one being Finishing Touches.